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Cyberpunk 2077 in VR on Apple Vision Pro

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Cruising around Night City on a bike and taking in the sights. Played via ALVR and the Luke Ross VR Mod. The video displays a slight stutter at times, but in the headset it was quite smooth. The interesting thing is how good it looks in the Vision Pro compared to my Quest 3 which I'm able to run wired at even higher settings. The best way I can describe it is the Quest 3 looks great, but still kind of looks like a video game. On the Vision Pro, it looks more like a CGI movie. As cool as this might look, I wouldn't recommend anyone to go through all the work to experience it, nor to run out and spend money buying lighthouses, or index controllers, etc. It's not ideal at all and still a little rough around the edges. It's extremely tough to nail the sweet spot that produces a high quality image. It is possible, but it took a lot of effort. For the overall cost of all the gear and the end result, you're much better off sticking to other VR headsets to play this game. At least for now. As VR options start to improve and become available for the Vision Pro this should certainly change. If anything, this demonstrates that the Vision Pro is a fully capable VR headset and really needs Apple to support SteamVR and motion controllers for pcvr gaming. There's a reason why Sony is opening up the PSVR2 to pcvr games later this year and Apple should do the same. We really need to be vocal about our desire to make the Vision Pro fully compatible with PCVR games because it's an awesome headset that shouldn't be held back from greatness. Music credit: Nexus Mods - Blade Runner and Blade Runner 2049 songs replace 95.2 SAMIZDAT Radio “Sea Wall“ by Hans Zimmer

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