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Skinning a full character. Painting, mirroring, and transferring skin weights (Maya & NGskintools)

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This video shows skinning and skin weights painting techniques for a full character in Maya, including the face, using both NGskintools and Maya's native tools. The tutorial also shows how to export, import, transfer, mirror and relax skin weights, as well as how to transfer weights from the character to their clothes. This video has been made possible thanks to the support from David Hallows! 00:00:00 - Intro 00:01:49 - Evaluating the model 00:03:03 - Rigging from neutral poses is easier 00:03:59 - Details in modelling VS displacement 00:05:11 - Fantastic sleeves and where to find them 00:06:03 - Skinning belts and buckles 00:06:36 – Topology and overlapping surfaces 00:08:51 - Posing a face for rigging 00:09:16 - Evaluating current skinning 00:09:58 - Evaluating joints pivots before skinning 00:10:37 - How to increase joints display size in Maya 00:10:47 - Finding the head and neck pivots 00:11:31 - The pelvis pivot and chest pivots 00:12:1

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