- Forspoken presents 3 graphics modes in this demo: Quality, Ray-Tracing and Performance. - The Demo is an extract of the final version of the game. I don't expect major visual or performance changes when it is released in January. - Quality mode features better textures, draw distance and higher resolution (1728p on average). - Ray-Tracing mode decreases resolution (1512p on average), texture quality and drawing distance to present better shadows on some elements, but not on reflections or global illumination. - Ray-Tracing of shadows does not apply to all elements. Vegetation does not benefit from this technique and represents a large part of the environment. I definitely do not recommend this display mode. - Performance mode has the same texture and draw distance clipping as Ray-Tracing mode, as well as limiting its resolution to 1440p dynamic with temporal reconstruction. Despite the visual sacrifices, it does not maintain a stable 60fps. - Forspoken supports 120Hz, however, this mode limits the maximum resolution to 1440p in all display modes. Ray-Tracing and Quality modes reach 40fps at 120hz, while Performance mode remains at 60fps. - Compared to the 2020 Reveal Trailer, we can see that the game has had a big downgrade since then in lighting, textures, geometry, detail density.... - I consider that Luminous Engine is not up to par in Forspoken and the final result is far from what was initially promised at a visual level. This is further proof of why Square Enix has migrated its Final Fantasy franchise to Unreal Engine.
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