In this video I explained how create polished hard surface model from a raw sculpted mesh. I use Bsurfaces add-on for retopo parts of model. Use HardOps, BoxCutter and MESHmachine add-on to speed up the workflow. 00:00 intro 01:00 retopo with Bsurfaces 02:00 adjust with modifiers 03:14 Body front 05:51 Body top 08:05 cockpit 09:30 Body 11:22 Body Top 16:06 Front part details with BoxCutter
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