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Sekiro: Online - Asynchronous session

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Custom Sekiro network test (t-posing grappling hook adventure) I thought I’d show a bit more open world, instead of the starting area. It might be a bit more interesting. Enemies are not synced yet, so you’ll see the other player fighting (and getting eliminated) by the air. Got a lot more work to do, I’ll probably try to add damage next, or items, for a bit more player interaction. Apologies for the frame-rate. I’m running two Sekiro games on my PC and it struggles a bit sometimes. Thank you for your s

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