Take a trip back in time and letβs learn all about GR (graphics) and HGR (high resolution graphics) in AppleSoft BASIC on a restored Apple II computer! Can we render a fractal tree? Code: π Watch this video ad-free on Nebula π₯ Previous video: π₯ All videos: References: π§ What is Code?: πΆ Coding Together: Related Videos: π₯ AppleSoft Basic Snake Game: π₯ The Bouncing Ball: π₯ Polar Coordinates: AppleSoft BASIC: π The AppleSoft Tutorial: Applesoft π Basic Programming Reference Manual: II Documentation Project/Software/Languages/Applesoft BASIC/Manuals/Applesoft II BASIC Programming Reference πͺ§ Peeks, Pokes and Pointers: π’ Renumber: Apple II Emulators: β Applesoft BASIC in JavaScript: π Apple IIjs: π MicroM8: Timestamps: 0:00 Hello from 1981! 0:16 Coding Together Theme 1:10 Getting started 1:30 Graphics Mode (GR) 1:56 Apple II Screen Capture 2:08 Plotting Points and Lines 3:33 Bouncing Ball 13:01 Adding Sound 14:39 High Resolution Graphics (HGR) 17:43 Fractal Tree 18:10 Trigonometry Explanation 20:05 Coding the Tree 23:12 Explaining Recursion 33:00 Adding User Input 34:52 Share your version! Editing by Mathieu Blanchette Animations by Jason Heglund Coding Together Theme by Will from America () Eye of the Tiger cover by Leon from @neoexplains Additional music from from Epidemic Sound π Website: πΎ Share Your Creation! π© Suggest Topics: π‘ GitHub: π¬ Discord: π Membership: π Store: ποΈ Twitter: πΈ Instagram: π₯ Coding Challenges: π₯ Intro to Programming: π : π Web Editor: π Processing: π Code of Conduct: This description was auto-generated. If you see a problem, please open an issue: #fractal #1980s #appleii #bouncingball #basic
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