In this tutorial video for Unreal and Unity, we create a shader that allows you to dynamically blend between bricks and stucco. The blending takes into account the depth of the brick material and allows you to use vertex color masks or textures to determine where to strip away the stucco to reveal the bricks underneath. Here's last week's video on creating a glass shader: Here's the playlist for all of the videos in the series: Shader Book Recommendations ------------------------------ Theme Music Peace in the Circuitry - Glitch Hop Background Music Speo - The Little Things #UnrealEngine #shadergraph #Unity ------------------------------
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