DF Direct Weekly returns after a seismic week in gaming, with Oliver, John and Alex discussing the crisis state of PC gaming 'in the here and now', raking over the coals of the deeply disappointing Redfall release, while we had to take a look at Man of Medan on Switch, which targets a cinematic 24fps. Meanwhile, John clues us in on the latest Analogue Pocket firmware update. Find DF Direct Weekly as a podcast on your favourite podcast streaming service. Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much, much more: Subscribe for more Digital Foundry: Want some DF-branded tee-shirts, mugs, hoodies or pullovers? Check out our store: 00:00:00 Introduction 00:00:58 News 01: PC gaming in crisis 00:24:12 News 02: Redfall reaction and follow-up 00:54:38 News 03: Man of Medan hits Switch at 24fps! 01:01:11 News 04: Analogue Pocket gets big firmware update 01:04:46 Supporter Q1: If a game developer is under the influence when implementing RTGI, could that be “baked” lighting? 01:05:37 Supporter Q2: Need for Speed (2015) still looks great today. What are some other early last-gen games that still look fantastic? 01:10:29 Supporter Q3: Could you tell the difference between DLSS 3 and regular rendering at high frame-rates? 01:14:05 Supporter Q4: Can we have an award ceremony for the worst PC ports of the year? 01:16:08 Supporter Q5: What are the possible incentives for publishers to release games in a decent state? 01:18:53 Supporter Q6: I’m worried that FF16, Starfield, and Zelda will release in a poor state. How can we make companies more aware of game issues? 01:22:47 Supporter Q7: Are Jedi Survivor’s image quality issues related to using an older version of FSR 2? 01:28:33 Supporter Q8: Do you prefer a higher resolution with less detail, or a lower resolution with more detail?
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