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Tips For Grey-Boxing & Rapid Level Drafting | Inside Unreal

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Today we'll be discussing some tips for grey-boxing and ways to get through those initial stages of level drafting and planning - and more importantly, building! We'll chat about methods to get out of your own head and into the engine, reiterative design techniques & more. Plus, we'll be taking prompts directly from you, live, and building out a grey-boxed level not once, not twice, but three times while both answering your questions and taking creative direction from you to emphasize a collaborative workflow.

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