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Marvel Rivals Hands-On - PS5/Xbox Series/PC - Can Unreal Engine 5 Deliver A Locked 60FPS

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Marvel Rivals follows hot on the heels of Sony's Concord in offering an Unreal Engine 5-based hero shooter experience - but this time we're actually seeing higher-end UE5 features in play, specifically Lumen global illumination. Can Unreal Engine 5 deliver a locked 60 frames per second on consoles, and to what extent is Series S compromised to maintain its performance level? In the meantime, to what extent does PC offer a more graphically rich experience? Tom Morgan played the recent beta on all systems and this is his report. Want some DF-branded tee-shirts, mugs, hoodies and various items based on DF catchphrases? Check out our store: Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much, much more: Subscribe for more Digital Foundry: 00:00:00 Introduction 00:01:53 Tech Highlights 00:04:48 PS5 vs Xbox Series X/S Comparisons 00:06:55 PC vs Series X Comparison 00:09:42 Performance Testing 00:10:42 Final Thoughts

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