With the latest Character Creator 4 update, you can now auto-rig your external character meshes with a skeletal rig for complete compatibility with all of iClone’s body motion tools. In this introductory tutorial, you’ll learn the basics of how you can bring in your OBJ or FBX character mesh, get it auto-rigged in seconds complete with skin weights, and then export it to iClone for animation. 00:00 Intro 00:20 Character Import & Body Rigging 03:27 Hand Rigging & Motion Testing 06:15 Send to iClone *Note: Assets shown in this tutorial serve only as reference material. Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz3D, 3dsMax, or any other 3D tools. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig
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