Gameplay of the prototype of the first . First Encounter Assault Recon game. Wikipedia: . was announced at an E3 2004 pre-show, though its existence as an untitled project was revealed prior to this announcement. The game's first trailer later premiered at E3 2004 and was well received by critics. During the E3 2004 showing, .'s lead designer, Craig Hubbard, stated that the game “... evolved out of a concept we started developing right after Shogo that we've been dying to work on.“ Monolith Productions' director of technology, Kevin Stephens, later elaborated that this concept was “... to make an action movie in a first-person shooter, where you really feel like an action star.“ To this effect, the team focused on immersing the player, using elements like a silent, nameless protagonist with an unknown background, and allowing the player to see the protagonist's body when looking down or sideways. During 2005, . made playable
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