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2nd Major Update Overview | Sons of The Forest

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In this video of Sons of The Forest, I got through the latest 2nd major update for the game. 00:00 - Introduction 00:28 - Container items will now save their state in single player, so if they are opened or broken, they stay that way 02:05 - Added turtle shell rain collector 02:35 - New double story cannibal hut type added 02:57 - Player is now able to use most left hand items while gliding 03:07 - Reduced chainsaw full charge duration 03:38 - Increased fullness from eating MRE’s and decreased fullness from eating cat food 04:10 - Added auto backup system when overwriting saves 04:30 - Improved lit fire torch brightness when viewed in first person 04:53 - Additional story elements added 05:06 - Furniture or ziplines can no longer be attached to doors and gates 05:30 - Rabbits and Squirrels will now try harder to evade player and run faster 05:53 - Player no longer takes survival stat damage while strung up on effigies 06:24 - The flashlight will now auto replace the battery sooner so that it happens before the light begins to fade 06:46 - Fixed Item Duping using storage holders 07:09 - Turtle Eggs will no longer hatch on shelves or on the players grab bag 07:27 - Fix for GPS locator not being cleared after being picked up and loaded from a save 07:46 - Tactical in coffin GPS locator will no longer show up after loading a save where the player has already picked it up 08:22 - Removed shotgun pickup from bunker luxury 08:43 - Changed face on maintenance keycard to not be player character 09:02 - Floors no longer allow placing walls if there is a leaning beam above 09:17 - New Cave Location & Guide 09:54 - New Fire & Campfire Changes 10:08 - Fixed multiple cases of enemies able to spawn inside player built bases 10:26 - Prevented some cases of animals and enemies able to spawn on player built structures 10:35 - Added admin panel for admin clients 10:49 - Added audio volume slider for Walkie Talkie 10:59 - Spoiler Warning! 11:14 - Added Not Alive Cultists to Map 11:25 - Moved gold armor to new cave system 11:39 - Gold Armor now absorbs 70% demonic damage instead of 90% 12:05 - Gold armor pickup visual is now the full armor and is positioned to fit on skeleton burnt model 12:27 - Added new tougher puffy variation 12:43 - Added unique hit reacts to dining hall bosses and replaced their knockdowns from shotgun with smaller staggers 13:13 - Added new demon boss to end of hell caves 14:15 - New surveillance room added to bunker residential & Removed keypad entrance to bunker luxury, will now need to open it an alternate way 15:16 - Repositioned dead sluggy in bunker residential making it possible to come back inside bunker 15:31 - What happened to the PC & The rest of the update notes I make videos, guides, tutorials, and let's plays primarily for Sons of The Forest & The Forest. My focus is giving the information you need as quick as possible so you can get back to playing. Make sure you like and subscribe, cheers. ★Links ► Patreon: ► Discord: ► Twitch: ★Music ► Becalmed - Sea of Thieves (Farket Orchestra Cover) ► Country Roads - John Denver (Farket Orchestra Cover) ► Der Meister - Rammstein (Farket Orchestra Cover) ► Grass - Silent Partner ► Always Hopeful - Silent Partner ► Court and Page - Silent Partner ► Genesis - Scott Buckley ► The Restoration - Scott Buckley ► Jul - Scott Buckley ► Hiraeth - Scott Buckley ► Borealis - Scott Buckley ► Petrichor - Scott Buckley ► Aurora - Scott Buckley ► Quantum Particles - Jonny Easton ► Ambient Nature Music - Alex-Productions ► Pachabelly – Huma-Huma ► Lost Frontier - Kevin MacLeod ★Farkets Gear ► Case: Lian Li O11 XL ► MOBO: Asus ROG Maximus VII Hero ► CPU: Intel 10900k (OC to 5.3 Ghz) ► RAM: Trident Z Neo 32GB (4x16GB) 3600MHz DDR4 F4-3600C16D-32GTZNC ► GPU: Asus RTX-3080 STRIX ROG OC Edition ► Drives: 3x ADATA XPG 2TB Spectrix S40G PCIe M.2 NVMe SSD ► Monitor: LG 48GQ900-B 47.5“ 4K ► Keyboard & Mouse: Logitech G910 Keyboard & ROG Pugio II Mouse ► Microphone: Farket Titan - Condenser Microphone ► Recording & Editing Software: Adobe Premiere Pro, Auditions, After Effects, Photoshop, & NVIDIA Shadowplay

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