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Math for Game Programmers: Noise-Based RNG

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In this 2017 GDC talk, SMU Guildhall's Squirrel Eiserloh discuss RNGs vs. noise functions, and shows how the latter can replace the former in your math library and provide many other benefits (unordered access, better reseeding, record/playback, network loss tolerance, lock-free parallelization, etc.) while being smaller, faster, and easier to use. Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental

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