In this 3Ds Max tutorial we're using Chaos Phoenix to run a smoke FX simulation that imitates ink in water. Subscribe & don't miss future uploads: Chaosgroup Phoenix FD has been renamed to just Phoenix! In this visual effects tutorial for 3Ds Max, I'll show you how to setup an RGB mixing smoke FX simulation and modify various settings such as buoyancy, vorticity, and opacity to achieve an 'ink in water' look. The final result was rendered with Vray 5.1 and color corrected in After Effects. 0:00 Intro and final result 0:45 Units Setup in 3Ds Max 1:00 Create Phoenix Simulation grid 2:00 Add Smoke Source 3:50 Tweak Dynamics Settings 5:40 Run test simulation 5:50 Tweak Phoenix volumetric rendering settings Inspired by this ink in water video: Download your FREE 10-page guide for realistic FX simulations: Download Your FREE tyFlow Project File Megapack by RedefineFX (20 scenes):
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