A free lesson from Redshift in Production course release by Proteus VFX School. In this lesson we'll see how to create a completely procedural snow shader using Redshift in 3ds max. We'll take a look at various topics like sub-surface scattering, nested procedural displacement, reflection/refraction, materials blending, etc. etc. This lesson is released for free, you can find more informations about the course at Lessons are in english and
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