The new 2.0 edition of Cyberpunk 2077 features the latest and most advanced DLSS ray reconstruction technology - but what is it and how does it work? Alex explains what denoising is, why we need it, and the tremendous image quality benefits it delivers. At the same time this is what you might call a '1.0' version, and there are clearly improvements it requires. Beyond that, we take a look at the 2.0 game itself, including how heavy it is on the CPU compared to the prior version. 26 minutes of Cyberpunk 2077 2.0 content? Let's do this. Subscribe for more Digital Foundry: Join the DF Patreon to support the team more directly and to get access to everything we do via pristine quality downloads: Want some DF-branded tee-shirts, mugs, hoodies or pullovers? Check out our store: For commercial enquiries, please contact business@ 00:00:00 Introduction 00:01:04 What is DLSS 3.5 Ray Reconstruction? 00:05:37 Reflections and Textures Detail 00:09:50 Diffuse Lighting Detail, Shadows, and Flicker 00:13:06 Reflections, Shadows and Diffuse Lighting while moving 00:19:06 Issues and Artefacts 00:22:58 The DF Verdict on DLSS 3.5 Ray Reconstruction 00:24:08 GPU and CPU performance differences in Version 2.0 00:25:24 Conclusion
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