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Houdini is HIP - Part 16: Sparkling Water Project 2

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00:00 Intro 00:42 Reference Material Analysis 03:00 Collider Corrections 05:30 Fluid Simulation Adjustments 06:00 Time, FPS and Age 11:30 Reaping Foam Particles 18:50 Setting up the Final Simulation 21:00 Simulation Caching and Compressing 26:00 FLIP Concepts Revision 31:30 The ID Attribute 37:20 Bubble Scaling 43:13 Bubble Culling 48:00 Fluid Meshing with Bubbles 54:00 Creating a Foam Volume 1:01:30 Outro

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