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Resident Evil 4 Remake | Xbox Series S/X - PS5 - PC | Graphics Comparison | Chainsaw Demo

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Xbox Series S: - Resolution Mode: 1440p/~40fps - Performance Mode: 1080p/60fps Xbox Series X: - Resolution Mode: 2160p/~60fps - Performance Mode: Dynamic 2160p/60fps PS5: - Resolution Mode: 2160p/~60fps - Performance Mode: Dynamic 2160p/60fps PC: 2160p Max. Settings | RTX 4080 | i9 12900K | 32gb DDR5 Buy games at Instant-Gaming for all platforms with discounts! Win a game a month with my Instant-Gaming contest. To participate, all you have to do is choose any game in Stock from their website: - All versions use the same temporal reconstruction technique for resolution that we saw in RE Village. - PS5 and Xbox Series X use dynamic resolution for performance mode. PS5's average resolution is slightly higher in this mode in the areas tested, although nothing remarkable (PS5: 1872p | XSX: 1836p). - Resolution mode enables Ray-Tracing on PS5/XSX by default, but we can enable/disable it in any display mode. - Xbox Series S does not have Ray-Tracing. It is also not possible to enable enhanced hair. It also suffers from some cutbacks in texturing, LOD and shadows. - Ray-Tracing improves the overall lighting of specific areas and reflections as we saw in Resident Evil Village. Its use is quite anecdotal. - On PS5/XSX/PC it is possible to activate a graphics option that improves the physics of Leon's hair and other characters/animals. However, this option causes integration problems with the lighting in the console versions. - PS5 has a performance advantage over XSX, with an average of 5/10fps over. In any case, I recommend in all versions the performance mode without RT, which maintains a stable 60fps. - You will have the full performance of the PC version with the final version of the game.

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