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Eos is Alive: The AI Systems of Final Fantasy XV

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In this 2018 GDC talk, Square Enix's Youichiro Miyake explains the 3 primary AI systems of Final Fantasy XV, and how they were used to allow for as much reuse as possible but also handle widely differing tasks while reducing the designer workload. Register for GDC: Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental topics including game design, programming, audio, visual arts

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