Join Gnomon School and Santa Monica Studio for The Making of God of War—an exclusive glimpse into the art and design behind the latest God of War game for the PlayStation 4. In this three-part series, Gnomon welcomes top talent from the outstanding art teams at Santa Monica Studio for an in-depth look at character rigging and cinematic animation, environment design, and character design. During the Characters of God of War panel, Lead Character Concept Artist Dela Longfish and Lead Character Artist Rafael Grassetti explore the character design process that went in to re-imagining a character as iconic as Kratos, as well as the ideas and influences that brought the colorful cast of this newest entry to the franchise to life. Join Rafael and Dela for an hour-long discussion on character, creature, and weaponry design, with a detailed look into main character development and efforts that went in to tying the world of God of War together. The Making of God of War Character Rigging & Cin
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