Looking to create realistic fire, water, and smoke in UE5? This session is for you! Niagara Fluids enables artists to easily author complex volumetric simulations such as fire, water, and smoke in Unreal Engine 5. Newer work leverages compact and efficient Sparse Volume Textures for caching to make real-time playback possible. Rendering with Heterogeneous Volume realistically integrates these sparse volumetric assets into your scene while giving full control over environment lighting. In this session, you’ll learn how to adapt this powerful new workflow to your cinematic pipeline. We’re excited to bring you sessions from Unreal Fest 2023, available to watch on demand:
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