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From sketch to 2D to 3D in real time! - Stable Diffusion Experimental

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Game ready assets, both 2D and 3D? In real time? From simple sketches? Well, it depends on your definition of “game ready“ I guess. In this episode of Stable Diffusion Experimental, we'll set up a workflow to turn your sketches into 2D illustrations and 3D meshes for your games. In every Stable Diffusion Experimental video, we will look at new tools that are not quite production ready yet, but are still interesting and exciting enough to warrant further inspection. Resources needed: - Workflow: - Painter Node github: - TripoSR github: - TripoSR checkpoint: - (optional, windows only) Photoshop to ComfyUI github: Models: - Juggernaut SDXL Lightning (SDXL Lightning model used in this video): https://

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