picking the right game engine is actually not that complicated.
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forgot to mention: if you're making a mobile game, unity has the most built in features. unreal does support mobile export, but it's like using a drill to staple a paper.
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my unity tutorials source code 🤓
if you liked this video you should totally watch
correction in final graph:
-phaser io is open source
-unreal is kinda open source because you can download the source code and change it as you fit
-cocos has 2 engines (2d...x c /lua) and creator (typescript)
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