Make sure to check out for more! From Fallout and Baldur’s Gate to Star Wars: The Knights of the Old Republic II and The Outer Worlds, Feargus Urquhart is a gaming developer legend. So how does he feel about the current state of video game industry? On the inaugural episode of Hit The Limit Break, I sit down with Feargus to talk about his history in the industry, what it was like at Obsidian when the Xbox studio closures happened earlier this year, the current status of another Fallout: New Vegas, and more. Check out timecodes below for specific moments in the interview! (For context, this episode was recorded before Avowed's delay into 2025.) 00:00 - Intro 00:55 - Differences in the game industry now vs then 01:59 - How Feargus would spend his time if he weren't in gaming 02:52 - A game Feargus has played recently indicative of gaming's future 05:34 - A video game Feargus would wipe from his memory to experience fresh 07:23 - Is this the most tumultuous time in the gaming industry? 10:11 - What Obsidian has learned from Baldur's Gate III 17:01 - How Obsidian juggles so many projects 19:35 - Feargus' views on talent retention 23:28 - Feargus' thoughts on the Fallout TV show 25:53 - Would Fallout get made in today's gaming industry? 29:56 - Status of Fallout: New Vegas 2 32:02 - What other Xbox IP would Feargus want to work on? 33:46 - Alpha Protocol 2: Beta Initiative 36:18 - New details on Dwarfs 39:38 - The state of licensing IP 44:45 - Obsidian during Xbox studio closures 50:58 - What would Feargus fix about the industry? 55:52 - Feargus' thoughts on subscription models 01:00:38 - Changes to Avowed in the last year 01:02:50 - Status of Outer Worlds 2
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