It feels like so many tutorials are just step-by-step guides and don’t explain the WHY and HOW behind geometry nodes. How do geometry nodes actually work in Blender and how do you know when to use them? The goal of this video is to bring a new perspective to geometry nodes so that you can be confident as you build your next creation. 00:00 Why? 02:13 Without Geometry Nodes 06:00 With Geometry Nodes 07:12 “The Philosophy“ 13:05 Recreate the stitch 20:44 Recreate instance along the curve 27:21 Attributes 33:04 Rabbit hole #1 (scene time & text geometry) 36:38 Drivers 42:10 Extrude a face 43:18 Shade smooth 50:15 Join geometry 53:06 Groups 57:14 Garbage collection 58:06 Group inputs/outputs 1:00:05 Switches (if-else logic) 1:07:00 Rabbit hole #2 (references & fake users) 1:11:30 You're an addon developer 1:17:46 Input defaults 1:18:54 Materials 1:22:52 Up next
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