Thought I'd try a virtual puppet that has hands. It was quite a bit trickier than I was anticipating but I think it turned out pretty well. I'm using one Vive controller to control the hands, either one at a time or mirroring each other. The voice comes from a funny video my 4 year old niece made. Some Details: - Vive controllers for the head and hands - Vive Tracker for the body. - Tiny bit of ARKit Face mocap on the mouth. - Control Rig with Spring Interpolate nodes for the wobbles, driven by a blueprint. - Rigid body physics for the arms when they aren't being puppeted. - UE5.1, Lumen, Nanite, etc... all that fancy stuff.
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