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Ornatrix for Maya: Hair for games(real-time hair). Part 11

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In this video, I continue to tweak the Length modifier for different groups and the Blend between them. Showing the new SmoothSurface modifier. I redo the hair growth mask in accordance with the new reference and show how to avoid mistakes. --- CONTENT: 0:00 - About subtitles, voice acting, editing. 0:05 - What is this video about? 0:42 - Welcome and what am I doing on this channel? 0:53 - About Patreon, closed Discord chat, answers to questions, Feedback, etc. 1:05 - Autodesk Point 1:19 - Ephere 1:22 - Good news for Ornatrix fans. 1:39 - About the support and development of the channel. 2:02 - About Youtube community. 3:30 - Struggling with scalp intersections with PushAwayFromSurface, as I originally thought it was just mesh intersections. But this modifier takes into account the geometry, and this is not what I needed .. since the geometry is lowpoly 15:01 - This is exactly what I'm talking about here. For Lowpoly meshes there is a SmoothSurface modifier that allows you to remove the lowpoly shape of the

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