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LEARN LOW POLY Character Modeling - Blender 3.5 Full Course - Model | Rig | Animate | Clone | Export

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- TIMESTAMPS: 00:00:00 Intro 00:01:13 Install Blender 3.5 00:01:33 Starting Blender 00:01:57 Creating Material for Low Poly Colorization 00:02:07 Download and Import Imphenzia Palette Textures 00:03:25 Configure UV Editing Viewport and Show Texture 00:04:10 Navigate Viewport and configure Backface Culling 00:04:50 Modeling Introduction 00:04:54 Vertex- Edge- Face Selection 00:05:25 UV Colorization Method 00:06:43 Viewport Hotkeys & Numpad Emulation 00:07:25 Blender XYZ Axes - which orientation to model characters in 00:08:15 Installing Auto Mirror and Loop Tools addons (built-in & free!) ** MODELING & COLORIZATION ** 00:08:47 Auto Mirror 00:09:51 Modeling - Pelvis 00:11:47 Modeling - Legs 00:12:56 Character Origin 00:13:40 Modeling - Torso 00:13:54 Modeling - Arms 00:14:29 Modeling - Hands 00:18:09 Modeling - Head 00:21:40 Modeling - Tweak the body shape 00:24:55 Colorize Character 00:26:45 Adding a Belt 00:28:34 Adding Eyes 00:30:50 Quick Change Clothes 00:31:58 Why is my color a gradient across the character? 00:32:45 Changing top to a T-Shirt 00:33:50 Adding muscles 00:35:05 Quickly turning characters into new stylized characters 00:35:35 Skinny legs 00:35:50 V-Neck T-Shirt and Belly Top!! 00:36:50 Shortening arms 00:38:00 Making a Hat - Detached Object Method 00:42:25 Making a Hat - Integrated into the Character Method 00:43:15 Adding Hair 00:45:12 Removing an integrated hat (or repairing the mesh) 00:46:05 Non-symmetrical characters ** ARMATURE ** 00:47:44 Creating the Armature (skeleton) 00:48:30 Armature - Pelvis - Spine - Head 00:48:48 Armature - Shoulder - Arm 00:49:22 Armature - Hand alternatives (fingers or not?) 00:50:15 Armature - Leg -Foot 00:51:19 Armature - Naming Bones 00:52:28 Armature - Leg Inverse Kinematics (IK) Bones 00:53:50 Armature - Align Bones (important!) 00:54:20 Armature - Configure Leg IK 00:57:53 Armature - Symmetrize ** SKINNING ** 00:58:35 Parent & Deform Character to Armature Automatically 01:00:30 Fixing Eye Weights (or any other detached objects) 01:02:10 Fixing Bum / Hip Deformation 01:02:27 Weight Painting ** LONG CLOTHES ** 01:05:10 Long Clothes - Modeling 01:07:08 Hide Faces Temporarily (for modeling & weight painting) 01:07:55 Long Clothes - Weight Painting ** ANIMATION ** 01:10:34 Animation Introduction 01:11:30 Action Editor 01:11:35 Create New _TPose Action / Animation 01:12:38 Idle Action / Animation 01:15:30 “Make Cyclic“ for Looping Animation 01:17:02 Walk Cycle Action / Animation 01:19:55 Copy & Paste Mirror Pose 01:22:30 Tweaking the Walk Cycle 01:23:10 How would you do a Run Cycle Action / Animation? ** CLONING CHARACTERS - CREATE NEW VERSIONS ** 01:23:45 Creating a Template 01:24:35 Creating a Female version 01:28:18 Female Face 01:28:32 Female Longer Hair 01:29:45 Weight Paint Fix by Skirt 01:30:28 Weight Paint Fix by Long Hair 01:31:40 Hide Geometry to make Weight Paint Simple 01:33:45 Weight Paint Fix by Skirt - Really | Proper | Final =) 01:35:24 Creating a Warrior 01:37:23 Upper Body Armor 01:38:37 Bare Upper Body & Muscles 01:39:33 Helmet 01:39:57 Arm Armor 01:40:25 No Weightpainting Needed for Clone ** UNITY EXPORT ** 01:41:27 Unity: Create Project 01:42:07 Blender: Export Character as FBX 01:43:05 Unity: Import Character into scene 01:43:20 Unity: Create Material & Import Textures 01:44:19 Unity: Bake Axis Conversion (fixes wrong Axis) 01:45:00 Blender: Orphaned Actions - Removing Unused Actions 01:47:50 Blender: Best Way to Export Animations to Unity 01:48:55 Blender: Export *Specific* Animations 01:51:40 Unity: Very Important - Get the Correct Axis! 01:52:25 Unity: Looping Animations 01:53:08 Unity: Animator Component - Idle Animation 01:54:30 Blender: Export *Additional* Animations 01:55:10 Unity: Import *Additional* Animations 01:55:40 Unity: Preview Walk Animation 01:56:45 Unity: Switching Between Characters ** MIXAMO EXPORT ** 01:57:15 Export Character to Mixamo 01:57:35 Get Material and Texture to work in Mixamo 01:58:05 Upload Character to Mixamo 01:58:17 Character Pose is Borken - How to Fix 01:59:00 Preview a Mixamo Animation ** OUTRO ** 01:59:30 Outro Download Palette: Patreon: Imphenzia Discord : Wishlist Ultranova on Steam: Twitter: Additional info: I've been modeling in Blender since about 2015, but more recently in the past couple of years. I've been making games and assets in Unity since 2011, and I'm currently working on a platformer called Ultranova and a multiplayer RTS game called Line War. Thanks a lot for watching and sharing my videos :)

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