From palletes to atlases to trim sheets, one size doesn't fit them all in the world of game assets. Atlases, Palettes, or Trims? OH MY! ... or should that be Oh Why? In this Blender tutorial video I give a brief overview of the five most common texturing methods used for adding materials to game assets, and what type of asset each method is generally good for. #3DModelling #Blender #b3d #SubstancePainter #Unity
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