Top 5 criteria for being a good game designer, the rarity of spy fiction in RPGs, what teams want from publishers before their next pitch, game director = film director???, how many difficulty sliders, aesthetic vs. gameplay, me writing or directing a film, Pentiment family sizes, newfangled production methodologies, why I'm not directing Avowed, an RPG aspect I still have issues with, Pillars of Eternity: The TV Show, grocery getter bike recs, new D&D rules, leading another Fallout game, my inspirations for writing dialogue... and more!!
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