Check out Displate and get an exclusive discount: ~ 1-2 Displates: 22% OFF / 3 or more Displates: 33% OFF Rhythm games depend on good UX. RPGs with terrible menus are fine. Janky shooters sell millions of copies all the time. But rhythm games with bad UX can be dead in the water. Building a competent user interface for a rhythm game isn't all rocket science, though. Let’s go over some basic must-haves for making a rhythm game UX, and some cautionary tales of games that didn’t hit the cue. Featuring: Parappa the Rapper Vib Ribbon Dance Dance Revolution Rhythm Heaven Fever Guitar Hero Rock Band A Dance of Fire and Ice Beat Saber Hi-Fi Rush No Straight Roads Crypt of the Necrodancer BPM: Bullets Per Minute Mad Rat Dead Melatonin and others briefly Patrons get ad-free episodes early, plus access to our behind-the-scenes podcast. Support Design Doc on Patreon:
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