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Crash Twinsanity - Unused Cutscenes

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Their placement is not as intended (some might be related to areas cut from the game), but they show how they’re supposed to play out mostly fine. General info on cutscenes at Made possible with the Twinsanity Editor by NeoKesha & co. Totem Hokum Cutscene B: I think this scene validate the mystery text in AgentLab - placeholders for audio in cutscenes early on. Totem Hokum Cutscene C: Nothing besides camera movement happens with this cutscene, and because it d

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