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C# Godot | Creating a Celeste Like Character Movement System

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Subscribe and learn more from me about Game Development and Programming! In this video, we learn how to create a Celeste like character controller using C# Mono. We go though the process of coding the basic movement, then we code dashing, we then code wall jumping and finally we set up a small climbing system. In part 2 we will look at creating a collision system that does damage to the player and adds in animations. RESOURCES NEEDED FOR THIS PROJECT: VS Code: Basics With Godot | Setting Up Godot C# With Visual Studio and VS Code: TIMESTAMPS: 00:00 Intro 00:50 Setting up The Scene 10:31 Setting up Basic Movement 20:40 Adding Jumping 23:26 Adding Friction and Acceleration 29:38 Adding Dashing 44:11 Trying to Fix Jump but Didn't Do It Right 44:40 Adding in Wall Jumping 50:40 Finally Fixing Jumping Because I Cant Math 56:01 Refactoring The Code to be Less Awful 58:25 Adding Climbing

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