А какие мысли у Вас по озвученным изменениям в патчноуте Mount and blade 2: Bannerlord? ПО СТАТИСТИКЕ ~90% ЗРИТЕЛЕЙ НЕ СТАВЯТ ЛАЙК И НЕ ПИШУТ КОММЕНТ. ✅Купить игру со скидкой: 👀Все прохождения: ❤️Говорящий донат: 😎VIP подписка: 👑СПОНСОРЫ: Red Lion Stillwut Schneider 📢Группа ВК: 🔊Твич: ✔️Куратор Steam: 🔔Заказ рекламы: #letsplay #летсплей #soulplay #soul_play #домавместе #дома_вместе #лучшедома #лучше_дома #stayhome #stay_home #withme #with_me #bannerlord #баннерлорд #патч Singleplayer Crashes Fixed a Save & Load crash related to one-handed perks. Fixed a crash due to an empty dll name appearing on call stack frame. Fixed a crash due to missing frame info when capturing a call stack. Fixed a crash that occurred sometimes when trying to load a game when quests were active. Fixed a crash that occurred when selecting some troops for a custom battle. Save & Load Players now gain trade XP correctly after Save & Load. Localisation Fixed some item name translation errors. Punctuation fixes for some texts. Additional Chinese translations and translation fixes. Turkish localisation updates. Art Fixed some AI’s navigation mesh and season issues with Battanian villages. Fixed some visual issues, level’s mesh problems, AI’s navigation mesh problems, and season issues with Sturgian villages. UI Implemented new map event visuals system. Now map events (Raids, Sieges and Battles) will be shown on the UI compared to 3D icons on the map. This will improve the visibility of map events. Improvements to crafting screen with high yield item tuples. Fixed an error that showed different relation values in conversations compared to the said hero’s encyclopedia page. Fixed a text error in kingdom decision popup. Fixed a text error in party tooltip. Battles and Sieges Fixed mission camera still being updated when the player opens up the escape menu during hideout boss fight cinematic transition. Character Development System Changed the implementation of 15 one-handed skill perks that are related with combat. Companions will now gain trade XP if they are leading a caravan. Clan and Party Added a new map notification for when the player receives a new settlement. Armies When tracking an army, the tracking information will now be for the whole army rather than just the leader party. Kingdoms and Diplomacy Influence gain reduced to 1/20 for donating prisoners to a dungeon. Council of Commons policy effect changed so that it now grants 0.5 influence per each supporter of the clan who lives in the clan’s kingdom. Settlement Actions (Town, Village, Castle and Hideout) Changed the effects of some settlement projects. Some Settlement Projects Now take longer to finish. Reserve now adds a fixed bonus to construction rather than doubling it. Town Management Window now shows changes to stats correctly according to the selected project and reserve. Fixed a bug that allowed players to join a neutral army from settlement UI. General Implemented the new quest “Army Needs Supplies“. Fixed a bug that causes log entries to show wrong information about alternative (companion) solution troop counts. Fixed a bug that causes alternative (companion) solution troops and companions to disappear. Fixed a bug that caused quests to disappear. Players will not be able to transfer wounded troops to fulfil quest conditions. Instead of closing the dialogue, quest dialogue options will return to the character’s main dialogue options. Gang Leader Needs Weapons Quest Fixed a crash that occurred when the player completes the quest successfully. Fixed a bug that blocks players from solving the quest with the alternative (companion) solution. Fixed a bug that resets the player’s quest progress after Save & Load. Changed/Added some quest dialogues. Army of Poachers Quest Fixed a bug that caused double gold and leather rewards. Alternative (companion) solution troop requirements were changed. Alternative (companion) solution duration was changed. Quest reward formula was changed. The party size formula for the Poacher’s Party was changed. Changed/Added some quest dialogues. Alternative (companion) solution will require at least tier 2 troops. Player will gain 1 renown after completing the quest through successful persuasion. Equipped item sets for the Poacher character were changed. Lord Needs Garrison Troops Quest Required troop count formula was changed. Required troops were changed. Changed/
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