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Darkest Dungeon: A Design Postmortem

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In this 2016 GDC postmortem, Red Hook Studios’ Tyler Sigman covers what went right from a design perspective and what didn’t during the development of Darkest Dungeon. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter Check out our Facebook page for GDC exclusives Visit our site:

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