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Uncharted 2: Among Thieves ~Lighting & Effects Restoration | RPCS3 PR -Local Build | FSR 4K

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New PR:rsx: Fix immediate-mode rendering Unbuffered mode for elements i9 11900K@ RTX 3080 ( OC ) 2160P ( Recording ) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Reticles can be displayed normally, no patch is needed The game basically does not use any patches, only “disable motion blur“ and“disable velocity blur “are left, just because of my personal preference. The GPU lighting patch has its effect, but I still choose to abandon it. The spu lighting path should not be completely broken. It is just that there are occasional texture flickering and black stains, which can be removed by setting WCB on. The performance of the GPU lighting path is better. According to the comment, it can solve the problem of the lighting bleam issue in Chapter 9, but I tested the spu lighting path and there is no problem. Other special effects

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