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#QA Sara Karimi. How King tackles game testing with AI

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Как слушать перевод? – Наденьте наушники. – Если вы хотите слушать в переводе – снимите правый наушник и оставьте только левый. – Если вы хотите слушать оригинал – снимите левый наушник и оставьте только правый. King is the company behind the massively popular game Candy Crush Saga, played by more than 250 million players monthly. The game has been around since 2012, and the sheer amount of content (5000 levels!), steadily increasing, poses a significant testing challenge. Test automation has been kick-started at King a few years ago, but as the games grow, the complexity in creating and maintaining tests causes some testing needs to go unmet. Also, having to recreate near-identical tests across different games highlighted a need for a more creative solution that can be applied to all of the games with minimal changes. I will offer insight about King’s latest efforts to test game functionalities with artificial intelligence and machine learning. Bots are trained, with the help of artificial neural networks (ANNs), to independently explore the game without human supervision, mapping out as much of the content as possible. The aim is to eventually be able to cover all of the most repetitive or difficult testing tasks at King using AI. Аудитория и уровень: Beginner. Презентация на Я.Диске: CodeFest O!

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