Introduction In this video for 3ds max 2014 we’ll prepare a scene to simulate a cloacking effects using some procedural maps and Particle Flow. What we’ll do In this part of Cloaking with PFlow series we’ll prepare the environment modeling a terraing using a plane primitives and adding details sculpting with Graphite Modeling Tools, and then using displacement modifier with procedural maps. Then we’ll prepare the basic look using Mental Ray, area lights and materials created using A
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