Signup for our beta Invitation at Here are some of simulations we’ve done this past week to test new features in our upcoming real-time fluid simulation tool, EmberGen. We added volumetric lighting & shadows, and a way to inject force and noise into the emission velocity of the sims. Lots of great progress this week! If you haven’t been keeping up with EmberGen’s development, the end goal is to be able to create sprite sheets in real-time without having to wait for r
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