I'm a professional programmer who works on games, web and VR/AR applications. With my videos I like to share the wonderful world of programming with everyone! What are “non-euclidean“ games and how do they work? We'll discuss the inner workings of games like Antichamber and Superliminal as well as discussing the theory behind non-euclidean geometry. References HyperRogue trailer Zeno Rogue Unity stencil buffer tutorial No! Euclid! GPY Ray Tracer game Channel CNLohr Hyperbolica trailer Hyperbolica devlog #1 Channel CodeParade Antichamber Superliminal Hyperbolica HyperRogue Music in in outro: Besus y Abrazor - Rolemusic: available under a Creative Commons Attribution license
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