Read the related dev-blog entry: This work-in-progress example shows high-resolution voxel geometry being altered during real-time simulation. The presented destruction is done using eraser/blob tools. Any voxel geometry can be altered this way - no need to worry about the polygon budget! The APC (by Nikolay Nikolov, see ) and the cabrio (by Peter Blazej, see ) have been voxelized using projection-based voxelizer. The off-road car (by Mattias Magito, see ) was voxelized using ray-based voxelizer. The terrain has been generated. All was done in Atomontage Engine on a XMG P722 notebook (assembled in 2012, specs: ) For more visit the AE homepage: Contact me if you like this project and want to help: You can also become a donator: Special thanks to Dan Tab
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