Thanks to KitBash3D for sponsoring! Use the code PWNISHER20 to get 20% off your 3D world! And grab their new Mission to Minerva kit for FREE for their new challenge: Get 50% off my Surface Imperfection Pack by using the code “lemmegetthemtextures“. Only 50 codes availiable! In this video i'm going to show you my current approach to creating photoreal 3D art. I only had 20 days days to make the art, and I'll cover a ton of topics, tips and tricks for effeciently getting to an end result. I'll be using Unreal Engine 5 to create my art, with a little help from Cinema 4D, Daz3D, Midjourney and Davinci Resolve. All of these programs are free (except Cinema4D) so feel free to download them all below, and experiment for yourself. CHAPTERS: 00:00 Intro 00:44 Concepting w/ Artificial Intelligence 01:41 Blocking out my Scene 03:08 Adding Detail 04:16 Ceiling Detail 05:22 Floor Detail 06:31 Adding Story Details 08:01 Creating VR Stage in Unreal Engine 08:43 Getting Feedback (IMPORTANT) 09:53 Upgrading our Scene (Outdoor Elements) 10:39 Large-scale Building Assets (KitBash3D) 12:06 Adding KitBash3D Buildings 12:31 Create a Custom City Emissive Texture 14:02 Create a Custom Surface Imperfection Master Material 17:01 My Character Workflow (lol) 17:48 How to Fix Perpetual Crashes 18:48 Render and Color Settings 19:01 Adding Post Effects (THE SECRET SAUCE) 20:16 The Final Product RESOURCES: Unreal Engine 5: MidJourney: Pure Ref: Cinema4D: Silent Hill Bathroom Tutorial: Trapcode Particular: Emissive Screen Tutorial: Ultra Dynamic Sky: KitBash3D: My Custom Citylight Emissive Texture: How to Make Custom Surface Imperfections: My Surface Imperfection Pack: Daz3D: My Unreal Engine Render Settings: ACES in UE5 (William Faucher): Davinci Resolve: JOIN THE COMMUNITY: Patreon: Discord: InstaGram: Twitter: PRINTS & ASSETS: My VFX Assets: Limited Edition Prints: TOOLS I LOVE: Camera: Lens: 360 Camera: Studio Lights: Desktop Mic: LAV Mic: Monitor Lamp: How I Learned Cinema 4D: MY RIG:
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