In this video, I cover a few tips and tricks to rendering your models inside ZBrush with a single BPR pass and some filters to enhance the look of the image. I’ll show you how to use the Material Shading filters to blend different materials at render time as well as how to mask the effect of the filters to produce a good looking image for presentation. You can download the resources I mentioned in this tutorial from the link below (it is a ZIP file with the render settings and 4 custom MatCaps): []() - 0:06 intro - 0:25 Link on How to Customize your UI - 1:31 From Single MatCap to Render - 5:17 Clearing A Material By Assigning Flat Material - 6:33 The Render Passes - 8:36 Shadow Pass - 10:25 Quick overview of the Filters - 13:54 Steps for Setting Up The Filters - 15:43 Using Edge Detect - 18:15 Using Material Shading - 22:00 Using the Blending Modes - 23:34 Applying the Radial Overlay - 28:11 Saving the Filters as
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