Take your own sculpt or face scan and export to fully rigged MetaHuman skeleton in under 10 minutes! Mesh to MetaHuman for Unreal Engine 5 Special Thanks to : Gaby - Gabriel - Jet, Sky and Nick - 0:00 - Introduction to Mesh to MetaHuman 0:33 - Prepping Scan Data 1:28 - Activate MetaHuman Plugin 1:49 - Importing Scan to Unreal 2:31 - Scan to MetaHuman 2:50 - Selecting Scan 4:17 - Tracking Active Frame 5:04 - MetaHuman Identity Solve 5:33 - Export to MetaHuman Creator 6:47 - Cleaning up Mesh Data in MH Creator 7:35 - Skin 8:10 - Blending Faces 8:56 - Eyes 9:39 - Custom Sculpting Head Shapes 10:23 - Hair 11:14 - Importing Custom MetaHuman into Unreal Engine 13:28 - Using Facial Rig 14:22 - Special Thanks / Closing Thoughts
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