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Adobe Character Animator урок Риг персонажа для анимации в After Effects

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Заказать настройку рига в Character Animator Телеграм Left/Right Eyebrow – tells CH what are the eyebrows, so it can move them via the camera etc. Left/Right Eye – groups the following parts of the eye together Left/Right Blink (optional) – if present, eye blinks display this layer to blink the eye rather than stretching/distorting the eye lids to make them move. When a blink occurs, this layer is shown and all the siblings are hidden. I also check the “Eyelid Strength” property of the Face behavior and set it to zero if it looks like Ch is not using the blink layer. (The cycle layers behavior can be used to display a sequence of frames for smoother blink animations.) Left/Right Pupil Range and Left/Right Pupil Size – the difference between the sizes of these two layers controls how far the eye pupils can move. If they are the same, the eye will not move. In my puppet I created a separate hidden object for the Pupil Range; it is common for other puppets to limit pupil m

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